About RealAct.NET

RealAct.NET

Hello there, and welcome to RealAct.NET! My name is Eli, and I’m a Cuban dude from Miami, Florida, USA. I created this site many years ago, and it has gone through quite a few transformations since I first launched it.

If you’re a returning visitor, you probably already know the story I’m about to share. But if you’re new here, you might find it interesting. The site originally started as a personal blog where I mostly shared poetry and stories that resonated with me. Over time, it evolved into a tech news site for a few years, after which it sat dormant for what felt like ages—until 2021, when I decided to bring it back to life.

Back in 2021, I was deeply involved in the first-person shooter game Pavlov VR. I ended up hosting a dedicated server for the game—which eventually grew into several servers. Together, we built one of the largest player communities in Pavlov, but we didn’t have a central website. That’s when I decided to dedicate this entire domain to the game. It stayed that way for several years until early 2026, when things began to slow down.

Unfortunately, the PC player base for Pavlov VR has dwindled significantly. Because the servers were sitting empty most of the time, I decided to shut them down rather than keep paying for hosting that wasn’t being used.

If you’re a Pavlov VR player who discovered the site during that era, please know that I still love the game. If interest in the PC version picks back up, I’d gladly bring a server back online. Time will tell. In the meantime, join our Discord server to be the first to know if and when that happens.

So, what’s next for RealAct.NET? In short, it’s coming full circle: a blend of personal thoughts, tech topics, tutorials, troubleshooting guides, and whatever else I feel inspired to write about. I hope you’ll stick around, and if you’re new, thank you so much for stopping by.

If you run into any issues on the site, feel free to reach out via Steam or through my contact form. I’ll be adding more content as inspiration strikes. If you have any suggestions, feedback, or would like to contribute, just let me know!

realact.net